WiimoteCommander is a tool for connecting a wii remote or 'wiimote' (with extensions) to a PC (Windows or Linux) or a MAC. You can then see up to 7 wiimotes and extensions in order to manage them (events, rumble, speaker, LEDs, and 3D viewer). Wiimote Whiteboard. Icon by Francisco Cardoso Lima. This program allows you to use the Wii Remote (Wiimote) to turn any surface into a Low-Cost Interactive Whiteboard. It is based on Johnny Lee’s original WiimoteWhiteboard program that is written in C# and available for Windows only. My program uses Java to allow for (some) platform-independence. I also provide a Mac-only version since I’m a Mac user.
Wiimote Mac Dolphin
Gamepad For Mac Download
WJoy is an interface driver for Nintendo Wiimote for the Macintosh computer. In other words, WJoy is a virtual HID interface driver which allows you to create visual mouses, joysticks.
The 2.0 version of WiiMote for Mac is provided as a free download on our website. The application lies within Internet & Network Tools, more precisely Network tools. The most frequent installer filename for the application is: WiimoteCommander-v2.0-20080906-bin.zip. The bundle identifier for this application is jp.hiroaki.DarwiinRemote.
WiimoteHook: Nintendo Wii Remote driver with MotionPlus, Rumble and Nunchuk support. What this is: WiimoteHook is software for the Nintendo Wii Remote that has native support for MotionPlus-based motion, the Nunchuk, Rumble, Mouse emulation from Gyroscope data, and XInput output.
I added a bit of code to make the mouse less jerky. It just ignores any input that is too little to matter, so it doesn't constantly drift and jerk. var.InputTolerance = 15 //this line goes below the other variable var.YawSpeed = wiimote.MotionPlus.YawSpeed if wiimote.MotionPlus.YawSpeed < var.InputTolerance and wiimote.MotionPlus.YawSpeed > -var.InputTolerance { var.YawSpeed = 0 } var.PitchSpeed = wiimote.MotionPlus.PitchSpeed if wiimote.MotionPlus.PitchSpeed < var.InputTolerance and wiimote.MotionPlus.PitchSpeed > -var.InputTolerance { var.PitchSpeed = 0 } I'm not sure why all the drifting was going on, but this did a decent job of fixing it. Try this out if you're having issues, adjust the InputTolerance variable to suit. While holding still the cursor will stay still, I am not sure how to fix the jerkiness while moving. Smooth, controlled movements work well though. If your cursor goes directly to one corner this might fix it. One issue is that this makes fine adjustments almost impossible.